Iconica is a tabletop game set within the World of Rynaga. This page features an introduction to the game, the story behind it, and some resources for newcomers and Iconica players alike.
Since its release in 2007, Iconica has received critical praise from Wired, Penny Arcade, and several blogs and podcasts which review tabletop games. I'm the beating heart behind Iconica's creation, leading the writing, illustration, and design work that's part of the game's development. I work with a small team of local volunteers to test and refine each release. Iconica is published by our studio Specimen Design.
The Story So Far
Prelude to an Epic
The story of widespread conflict on Rynaga is one of chance happenings. It begins with the unexpected arrival of the Sarion – a race of proud, star-faring humanoids.
By chance, these aliens crash land in a remote part of Etherna, a country of temperate climates and plentiful resources. Here the Sarion encounter radia, a planet-wide energy source which renders their advanced weapons and technologies useless. But something else happens.
Radia alters Sarion biochemistry itself. On Rynaga, Sarion children grow and mature much faster than on their former homeworld. In the shadow of their ruined starship, the Sarion adapt to their new home and build their first city, named after their fallen space vessel – Sol Luminus.
After many years of growth, Sarion explorers discover new lands. Veratar is the first new continent they colonize. Here they establish cities, towns, and outposts, some of which infringe upon existing native territories and sensitive ecosystems. This leads to conflicts with those who have called Rynaga home for eons of time.
In time, the Sarion adopt a policy of expansion, resource acquisition, and conquest known as the Legion Agenda. To counteract the Legion’s ambitions, several races form an alliance called the Protectorate.
Defenders of Sanctum
As Legion loyalists continue to settle new lands across Veratar, Protectorate leaders become increasingly concerned at the pace of Sarion expansion. But something happens which no one can foresee.
A movement to reject the ideals of the Legion takes root within Sarion society. Dissension leads thousands of once loyal citizens to denounce their government and all that it stands for. These rebels name themselves Saraja, which means a people remade.
Seeking to live in harmony with others – Rynaga’s natives and fellow Sarion alike – the Saraja settle in a region of Veratar known as Sanctum. Here they form their own laws, governance, and a system of rule where strong male and female leaders can flourish.
The effects of this rebellion can not be overstated. Sarion expansion across Veratar comes to a halt. Supporters of the Legion withdraw from some of their settlements, leaving ghost towns and dead cities in their wake. Despite these destabilized zones, a general air of peace prevails.
But the rise of the Saraja also emboldens the Legion’s champions. Far away from Veratar, in the kingdom of Etherna, a new Sarion ruler is chosen – the Pharax. With patience and cunning, the Pharax plots the downfall of those who would stand in the way of Sarion progress.
March of the Legion
When the Sarion crash land on Rynaga, their survival seems impossible. But over time, these colonists transform themselves into a thriving civilization. Now, the grand city of Sol Luminus serves as a monument to Sarion resourcefulness and strength.
Although the Sarion take great pride in their prosperity, their ultimate desire is to return to their homeworld. For decades they watch the skies for signs of space travelers. Then one day a historic discovery is made.
Evidence of intelligent life is found on the surface of Rynaga’s largest moon, Phaeton. Peering through their telescopes Sarion Star Mavens discover a towering structure in a region of dense foliage. This object closely resembles other spires found throughout Rynaga.
The Pharax, supreme ruler of the Sarion people, uses the moon spire discovery to inspire the Legion's supporters. Their research reveals that a race of advanced radia users is responsible for constructing these spires and may possesses an understanding of interplanetary travel.
Consequently, a plan is devised to secure this knowledge. After years of preparation, the Pharax launches an invasion of Veratar with the goal of capturing its seven spires and uncovering their ancient secrets. If the power to return the Sarion people to their homeworld exists, the time has come to find it.
A Future Unknown
For all of their innovation, power, and wealth, the Sarion are still aliens on a planet they do not fully understand. What will be the long-term effects of their radia experiments? Can anything halt Sarion expansion and dominance? Will the native races of Rynaga be able to resist the Legion?
Time will tell.
Iconica Character Listing
The colorful characters found in Iconica hail from across the many lands of Rynaga. Through Iconica, our characters come to life and offer their skills on your behalf in the context of a tabletop game, which incorporates chance with key decision-making. Each character has its own backstory, skill set, and strengths. Each character is capable of greatness and none should be underestimated.
There are seven archetypal classifications which Iconica characters fall into – Artisans, Intellectuals, Loyalists, Merchants, Contractors, Radians, and Vagabonds.
Iconica Character Archetypes – Download a list all of the characters we've released so far and more info on their classifications.
There are two main releases for Iconica characters – Series sets and Mini Series sets. Series releases include 22 characters and game pieces. Mini Series sets are card only expansions. We also have an Iconica Starter Set that we offer that's for two players only.
Some characters, such as X-Series, Exclusives, and Legends, are not for sale. Rather, they're given as gifts during special promotions online or in person.
Here's a listing of all of the Iconica characters we've created to date.
Prelude to an Epic (Series 1, #1–22)
#1 – Featherune Sentinel
#2 – Karkalan Dreadnaut
#3 – Silentwood Hunter
#4 – Featherune Bowmaiden
#5 – Shadowhand Agent
#6 – Northern Rim Ranger
#7 – Kril Assassin
#8 – Araylian Pathfinder
#9 – Phaedran Sentinel
#10 – Vanmark Nightwatcher
#11 – Black Door Shrieve
#12 – Symetran Songsayer
#13 – Drakhan Raider
#14 – Thornholde Sentinel
#15 – Greystalk Vaygr Slayer
#16 – Karmethian Chemist
#17 – Blue Hollow Avenir
#18 – Vanessian Paragon
#19 – Lunaen Masquer
#20 – Ithilian Cipher
#21 – Hirojan Brew Master
#22 – Traveling Wildcard
Defenders of Sanctum (Series 2, #23–44)
#23 – Sanctum Haladron
#24 – Marconian Bard
#25 – Karmethian Nervapath
#26 – Sanctum Curic
#27 – Acasian Arc Warden
#28 – Tanglefern Dead Eye
#29 – Sanctum Glaive Knight
#30 – Pykonian Dark Trader
#31 – Farpoint Mercenary
#32 – Dragathan Aeronaut
#33 – Sanctum Ranger
#34 – Tanglefern Venomist
#35 – Karkalan Nightstalker
#36 – Sunhold Dawnbringer
#37 – Acasian Arc Adept
#38 – Varthan Radia Hunter
#39 – Sanctum Triceta
#40 – Algadoni Dune Runner
#41 – Sanctum Savant
#42 – Thorvald Anchor
#43 – Galaeon Spicer
#44 – Inkwater Mimic
#45 – Wandering Siryn (X-Series)
Cirqus of the Three Moons (Mini Series 1, #46–56)
#46 – Fairewood Ring Master
#47 – Fairewood Escapist
#48 – Fairewood Pirolyn
#49 – Fairewood Acrobat
#50 – Fairewood Anvyl
#51 – Fairewood Urchyn
#52 – Fairewood Radia Juggler
#53 – Fairewood Dyad
#54 – Fairewood Radia Mezmyr
#55 – Fairewood Dagonet
#56 – Fairewood Trickster
#57 - Fairewood Fool Knight (X-Series)
#58 - Dartugan Sea Rogue (X-Series)
Crossroads (Starter Set, #59–64)
#59 – Lylean Sentinel
#60 – Varthan Bolt Caster
#61 – Grynevian Navigator
#62 – Ice Gate Mercenary
#63 – Port Gravis Pathfinder
#64 – Dragathan Artifactor
#65 - Fangrune Guardian (X-Series)
#66 - Neko Minnowlark (Legend Series)
Hidden Tides of Inyx (Mini Series 2, #67–77)
#67 – Inyxian Soup Sage
#68 – Inyxian Dryfin
#69 – Inyxian Sona-Ki Fighter
#70 – Inyxian Herbalist
#71 – Inyxian Torko Trainer
#72 – Inyxian Echonaut
#73 – Inyxian Sea Ranger
#74 – Inyxian Birdtalker
#75 – Inyxian Phase Adept
#76 – Inyxian Sabryn Slayer
#77 – Wandering Sneak
#78 - Inyxian Zenyth (X-Series)
#79 - Phantomwold Timelock (X-Series)
Iconica Exclusives (Phoenix Comicon 2015, #80–82)
#80 – Valneon Shrieve (E)
#81 - Grynevian Arborist (E)
#82 - Karmethian Dragane (E)
#83 - Hiveland Carapid Slayer (X-Series)
#84 - Pharax Maligant (Legend Series)
March of the Legion (Series 3, #85–106)
#85 – Sol Luminus Legionare
#86 – Sol Luminus Dreadnaut
#87 – Sol Luminus Paragon
#88 – Sol Luminus Swarmcaller
#89 – Sol Luminus Infiltrator
#90 – Sol Luminus Siege Master
#91 – Sol Luminus White Phage
#92 – Sol Luminus Red Phage
#93 – Sol Luminus Nervapath
#94 – Sol Luminus Shroud
#95 – Sol Luminus Heritor
#96 – Sol Luminus Star Maven
#97 – Sol Luminus Gourmet
#98 – Signus Athid Imperitor
#99 – Signus Drone Guard
#100 – Signus Hive Raider
#101 – Signus Pheromazer
#102 – Signus Dragane
#103 – Lunaen Vastir
#104 – Glimmergor Naturalist
#105 – Wailing Vale Saberist
#106 – Wandering Racala
This section briefly outlines how an Iconica match is set up, played, and won.
Iconica Rules v8 – Download the latest Iconica rules sheet. (The updates we make are only to add minor details or clarifications. On the whole, the rules remain the same.)
Setting up a game of Iconica is simple. Players first take turns selecting characters and arrange them on the table as a trio, face up. Select characters you think will counter your opponent's choices well. A good portion of strategy is in which characters you choose.
The tabletop area should be large enough for two or four players, depending on your game. Dining tables and fold out tables are usually enough space to play. Don't forget some snacks or drinks. You can play Iconica on an empty stomach, but it's not as fun.
When you're ready, your game setup should look something like the image in Figure 1.
To begin, players roll a die. The player or team with the lowest roll goes first. Two dice are rolled – a black and a white die. The number on the white die is the main action available to your characters during your turn. For instance, if the number on the white die is three, one of your characters may attempt its #3 action.
If the number on the black die matches an Action Break pointer on one of your characters, you may attempt that action instead. You also get to heal that character of 20 damage and dispel any negative status effects it has.
Figure 2 shows an example of how actions work.
Winning the Game
The object of Iconica is to outlast your opponent during the contest. Players win by eliminating all opposing characters. To do this, damage is inflicted on each character's Health Meter. Damage is dealt through numbered actions, Reaction Tiles, and Passive Actions.
Knowing how each character deals damage is part of a winning strategy. atch your opponent. Do they favor a specific character? Do they fear one of your character's actions? Are they playing aggressively or conservatively? The answers to these questions hold clues as to which actions you might want to use.
As players take damage or heal, they move a character's Health Marker along its Health Meter to either reduce or increase its health. When applying damage, status effects, or healing, do so in the order they read on the action. The Iconica rules explain this in more detail.
Lastly, each character has a Final Act they may attempt when all of their health is gone. This happens whenever a Health Marker reaches the Skull Tile. Each character has a unique Final Act. Final Acts are powerful actions that may either turn the game in your favor or turn the game against you.
Figure 3 below shows all of the elements present on an Iconica character card.
Iconica Press Mentions
As an independent creative with limited resources, I'm trusting in word-of-mouth recommendations to help our projects grow. Besides, what others say about Iconica is probably more important to you than what we say. So, here's some links you might find interesting.