Blog

Iconica Travels - Development Update

Hello travelers of distant places and life-long gamers, here's an update about Iconica Travels. Travels is our first story-based add-on for Iconica! Players will take on quests, equip gear, encounter all sorts of adventures, and more. All of the events in Iconica Travels decks, are set within the World of Rynaga.

So, here's just a brief update on what's happening with this project.

Card Design

Like the Iconica characters you already know (and love :D), Iconica Travels cards are designed with the same clean lines and geometric art style. I'm currently in the illustration phase, but these photos give you a good idea of the direction we've chosen. Cards measure 3 x 5 and will be drawn from a deck that sits off to the side of your characters.

Three sample cards from our latest rounds of testing. Calibyr's an Artifact, a powerful object you can equip on a character.

Three sample cards from our latest rounds of testing. Calibyr's an Artifact, a powerful object you can equip on a character.

Card Types

There are five main card types – Supply, Encounter, Tactic, Artifact, and Quest. Each card falls into one of these categories and features a descriptor, such as Food (Supply). This allows for referencing between different "counter" cards that may negate or improve other cards. While it's tempting to be very granular, we've tried to keep things simple and easy to understand.

The details of each card at the top left describe "what" a card is. The ribbon spanning the center of each card will prompt players on "when" to play a card. The details below describe "how" the card is used.

The details of each card at the top left describe "what" a card is. The ribbon spanning the center of each card will prompt players on "when" to play a card. The details below describe "how" the card is used.

Party Initiative

Each card has an Initiative Point cost to play (IP). Some cards, such as random encounters and quests, do not have an IP cost. Below is an image of the Party Initiative card and some of its uses in the game. The verbiage is still subject to change, but it's pretty representative of the final card.

This is the Party Initiative card. During a player's turn, IP is spent in a variety of ways. The main uses are described here.

This is the Party Initiative card. During a player's turn, IP is spent in a variety of ways. The main uses are described here.

That's it for this update. A big Thanks! to all of our local Iconica friends who've helped us with testing and balancing and super cool suggestions for making Travels better. We can't wait to share more in the next couple of weeks!

–Eric